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What to check when you buy a game account
Buying a game account is structurally different from buying an e-pin. With an e-pin you get a single-use code and that is the end of it. With an account, what you take over is an identity: an email address, a password, recovery details, and everything that history is attached to.
Ask before you buy
- Which email is the account tied to, and will you be given access to it? An account whose email you do not control is an account that can be taken back.
- How many times has the account changed hands? The longer the chain, the higher the chance that one of the earlier owners files a recovery request.
- Does the account have a ban history, an active restriction, or a rank that has been reset?
- Do the listing screenshots belong to this account? Make sure the username is visible in them.
The first ten minutes after the handover
Do these in order — the order matters:
- Change the account email to your own.
- Change the password.
- Set up two-factor authentication again, with your own phone.
- Sign out any older sessions.
- Refresh the recovery questions and the backup codes.
Until those five are done, calling the account yours is premature.
The trap people fall into most
"Take the account now, we'll change the email later." That sentence almost always ends badly. If you do not control the email, the seller can trigger a password reset whenever they like.
If something goes wrong
On Dolina an account handover is tied to an order as well: what was delivered, when it was delivered, and the messages are all recorded. If there is a problem, open a support request for that item from the order page. The process runs on records, not on what anyone remembers.